10 REM GLOBE-DRAWING PROGRAM 15 REM 20 FF=1: REM FLATTENING FACTOR 40 RM=80: REM RADIUS OF GLOBE 50 INPUT "TILT ANGLE ";T 60 DR=3.14159/180: TI=T*DR 80 XC=250: YC=150: REM SCR CENTER 90 CT=COS(TI): ST=SIN(TI) 95 REM 100 REM DRAW LATITUDE LINES 110 FOR LA=-75 TO 75 STEP 15 120 IF T>0 THEN 150 130 IF 90+TLA THEN 270 160 L=LA*DR:SL=SIN(L):R=RM*COS(L) 170 GOSUB 570 190 FOR P1=PS+5 TO -PS STEP 5 200 P=P1*DR: X=R*SIN(P)+XC 210 Y1=RM*SL: Z1=R*COS(P) 220 Z=Z1*CT+Y1*ST 225 Y=-Z1*ST+Y1*CT+YC 230 IF Z<0 THEN 250 240 LINE (XS,YS*FF)-(X,Y*FF) 250 XS=X: YS=Y 260 NEXT P1 270 NEXT LA 280 REM DRAW LONGITUDE LINES 290 FOR L=-180 TO 165 STEP 15 300 LO=L*DR 310 IF TI<0 THEN 340 320 TH=90*DR: DT=-5*DR: GOTO 350 340 TH=-90*DR: DT=5*DR 350 GOSUB 750 360 Z=1: TH=TH+DT 380 CH=COS(TH): X=RM*SIN(LO)*CH+XC 390 Y1=RM*SIN(TH):Z1=RM*COS(LO)*CH 400 Z=Y1*ST+Z1*CT:Y=Y1*CT-Z1*ST+YC 410 IF Z<0 THEN 430 420 LINE (XS,YS*FF)-(X,Y*FF) 430 XS=X: YS=Y: TH=TH+DT 440 IF Z>=0 THEN 380 450 NEXT L 460 REM DRAW LIMB OF GLOBE 470 XS=RM+XC: YS=YC 480 FOR I=0 TO 360 STEP 10 490 IA=I*DR: X=RM*COS(IA)+XC 500 Y=RM*SIN(IA)+YC 510 LINE (XS,YS*FF)-(X,Y*FF) 520 XS=X: YS=Y 530 NEXT I 540 INPUT A$ 550 END 560 REM STARTING LATITUDE LINE 570 CP=-ST*SIN(L)/(CT*COS(L)) 580 IF CP>=1 OR CP<=-1 THEN 640 590 IF CP*CP>.001 THEN 620 600 P=-90*DR: GOTO 650 620 TP=SQR(1-CP*CP)/CP: P=ATN(TP) 630 GOTO 650 640 P=0 650 IF P<=0 THEN 680 660 P=-P: GOTO 690 680 P=-180*DR-P 690 X=R*SIN(P)+XC 700 Y1=RM*SIN(L): Z1=R*COS(P) 710 Y=-Z1*SIN(TI)+Y1*COS(TI)+YC 720 XS=X: YS=Y: PS=P/DR 730 RETURN 740 REM STARTING LONGITUDE LINE 750 X=RM*SIN(LO)*COS(TH)+XC 760 Y1=RM*SIN(TH) 770 Z1=RM*COS(LO)*COS(TH) 780 Y=-Z1*ST+Y1*CT+YC: XS=X: YS=Y 790 RETURN 800 REM This program is used 810 REM to draw an outline of a 811 REM planet's disk with latitude 812 REM and longitude lines as an 813 REM aid to sketching in features 814 REM at the telescope and identi- 815 REM fying them on a published map. 816 REM How it works is discussed by 817 REM Charles Hartley in the Jan- 818 REM uary, 1990, issue of Sky & 819 REM Telescope magazine. Intended 820 REM for Macintosh, but works on 821 REM IBM PC's with very little 822 REM modification. For example, 823 REM add line 95 SCREEN 9 if you 824 REM have VGA graphics, and try 825 REM setting FF=0.7 in line 20 to 826 REM get a disk that looks right.